using GameEngine.Navigation;

namespace GameEngine.Units
{
	public abstract class Grounded : Animated, IPathBlocker
	{
		public WayPoint WayPoint;

		private GroundedType type;

		public Grounded(GroundedType type, World world)
			: base(type, world)
		{
			this.type = type;
		}

		public float Radius
		{
			get
			{
				return this.type.Radius;
			}
		}
		
	}
}
